Team Games

The fun part of the workday, in 2 minutes.

40+ short games your team actually plays. A new one every workday. They compete on their own time, the leaderboard does the rest. No meetings. No forced fun.

  • Free for teams up to 8
  • 40+ games. Zero planning
  • Played on their own time
  • Works with Slack + Teams
I was looking for a way to inject a bit of fun without scheduling anything. This is exactly that. My team beats each other's Snake scores before standup now.
Team lead, 12-person team
40+
Games at launch
2
Ways to play
2 min
Average game
Free
For up to 8 players
Works with
SlackSlack
Microsoft TeamsMicrosoft Teams

You don't need a culture initiative. You just want your team to have a bit of fun.

Halftime drops a 2-minute game into your team every workday. They play when they have a spare minute. Scores go on a shared leaderboard. Banter follows. That's it.

What this isn't

Not a team-building event. Not a facilitated session. Not an HR initiative. Not a survey. Not a Zoom call. Not a workshop. Not a retreat.

It's a short game that shows up every morning, gets played in 2 minutes, and gives your team something shared to talk about for the rest of the day.

40+ games, rotating daily

Every workday a different game drops. Variety keeps it fresh so no one type of player dominates the leaderboard forever.

Arcade

Snake, Tower Stack, Downhill Dash, Reaction Grid

Quick skill-based scores. The "one more try" kind.

Word

Five Letters, Word Scramble, Type Race

Light brain work. Word nerds rise to the top.

Puzzle

Color Flood, Match Grid

Think-then-act. Short, satisfying solves.

Trivia & Cards

Trivia, Blackjack, Over/Under

Luck-flavoured. Even the quiet ones win some.

Prompts & Polls

Question of the Day, This or That, Caption This

No winners. Just a reason for your team to say something.

Why this beats the usual "let's do something fun" options

No scheduling a weekly team-building Zoom

Someone has to host. People dread it. Half the team finds a reason to skip.

No paying for a facilitator-led event

Costs hundreds. Takes an hour out of everyone's day. Energy fades by the next morning.

No starting a random Slack game bot

Works for a week. Then everyone mutes the channel. No rotation, no leaderboard, no ritual.

No relying on "let's grab lunch"

Never happens. Calendars don't align. And it leaves out half the team anyway.

What a day looks like

  • 9:00amToday's game drops. Slack or Teams gets a ping.
  • MorningSomeone posts a high score. Someone else replies "impossible."
  • LunchThree more people play. Leaderboard shifts. Banter.
  • 3:00pmSomeone sneaks in during a slow meeting. Takes the top spot.
  • End of dayScores lock. Tomorrow's game queues up. Streak builds.
Snake gameplay showing a 2-minute arcade game your team can play between meetings

Give your team something to look forward to.

Free for teams up to 8. Set up in 30 seconds. The first game drops tomorrow.

Why this actually gets played

  • It's short. 2 minutes. You can do it between meetings without feeling like you're slacking off.
  • It's async. No one has to be on a call. People play whenever, from wherever. Works across time zones.
  • The leaderboard does the work. A shared score is a conversation starter. Your team starts talking without anyone having to "facilitate" anything.
  • It rotates. New game every day. Nobody dominates forever. The word-game champion loses the next day to the arcade gamer.
  • Zero admin. Set it up once. It runs itself. You don't plan, host, or nag.

Cheaper than a team lunch

Free for teams up to 8. Pro is $39/mo flat for up to 30 players. Business is $99/mo flat for up to 100 with groups and department leaderboards. Flat-rate means no surprise bill when you hire.

Common questions

Do people actually play, or does it fizzle out after a week?+

Most teams hit 80%+ participation by week two without a single nudge from an admin. The games take 2 minutes and people start checking scores before their morning coffee. Rivalries form. Streaks form. It sticks because it's short and genuinely fun, not because anyone is making people do it.

What if someone on my team hates this kind of stuff?+

Nothing is mandatory. People who don't want to play just don't. What tends to happen: the reluctant ones get curious when scores start showing up in Slack, try one game to see what it is, and end up hooked on the daily score-check.

How much setup is involved?+

About 30 seconds. Pick the days and times you want games to run, connect Slack or Teams if you want, done. A new game shows up every workday. You don't pick it, plan it, or host it.

What kinds of games are there?+

40+ games across arcade (Snake, Tower Stack, Downhill Dash), word (Five Letters, Word Scramble), puzzle (Color Flood), trivia, and light card games (Blackjack, Over/Under). We also mix in prompts and polls for the days people want to chat instead of compete.

How much does it cost?+

Free for teams up to 8. Pro is $39/mo flat for up to 30 players. Business is $99/mo flat for up to 100 with groups and department leaderboards. No per-seat fees. You don't pay more as your team grows within a tier.

Can I try it without signing my team up?+

Yes. The /try page lets you play a game solo with no signup. Takes a minute. You'll see exactly what your team would get.

Your team is going to have more fun on Tuesday than they did all last month.

Free for up to 8 players. First game drops tomorrow. No setup fee. No forced fun.

Fun Games for Work Teams | 2 Minutes a Day | Halftime | Halftime