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April 1, 2026 · Blake Johnston

Why Halftime Exists

After 10 years of scraping together free tools for team socials, I decided to build the thing I kept wishing existed.

I have built a newspaper tower. I have built a spaghetti bridge. I have stood in a circle and fallen backwards into a colleague's arms while a facilitator said the word "trust" with a straight face.

None of these things made me closer to my teammates.

You know what did? Playing GeoGuessr on a Friday afternoon while someone on the call quietly Googled the answer and thought nobody noticed. That's real bonding. Catching someone cheat at a low-stakes game and roasting them for it in Slack for the rest of the week. That's how relationships actually form at work.

The Friday ritual

For the last decade, I've led product and delivery for engineering teams across finance, healthcare, and enterprise software. Serious industries. Regulated environments. The kind of work where a bad deploy can ruin someone's tax return or mess up a clinical booking.

The teams were great. The work was hard. And the thing that kept people sane was the 30-minute Friday virtual coffee where we'd play something dumb together.

We cycled through everything. Drawasaurus. Codenames. Jackbox. GeoGuessr. Whatever free browser game someone found that week. It was never about the game itself. It was about giving a group of developers (who, let's be honest, don't always default to small talk) something to rally around that wasn't a Jira ticket.

The game loosens the wheels. Someone who barely speaks in standup suddenly has opinions about whether that's clearly Bolivia or Peru. The tension from a stressful sprint dissolves when your tech lead draws a horse that looks like a filing cabinet and everyone loses it.

I ran these sessions at every team I worked with. Praemium, MYOB, Honest Fox. Every single time, it worked. People showed up. People laughed. People talked to each other like humans.

And every single time, I spent 15 minutes before the session scrambling to find the right tool that would actually work.

The problem with free tools

Here's what that scramble looked like: open six tabs. Try to remember which free game worked last time. Find out it's been paywalled. Try another one. It needs everyone to download an app. Try another. The lobby crashes with more than 4 people. Give up and play Drawasaurus again.

Nothing persisted. No scores carried over. No sense of "remember when Dave absolutely embarrassed himself last Thursday." Every session started from zero. The social continuity that makes team rituals sticky just didn't exist.

And that was the multiplayer problem. For distributed teams across time zones, synchronous games were often a non-starter. Half the team couldn't make the Friday slot. So they just... missed out. No async option existed that wasn't just sending a poll in Slack and hoping someone responded.

I kept thinking: someone should build a proper version of this. A platform where teams play together, scores persist, there's a daily thing to look forward to, and you don't need to coordinate calendars to participate.

Nobody did. So eventually I figured it might as well be me.

What Halftime actually is

Two play modes. One daily ritual.

The Daily Halftime drops a new game every morning for your team. Two minutes, play on your own time, between meetings or over coffee. Results come in at the end of the day. You see how your teammates went. The conversation happens naturally. "How did you get 47 on Snake?" "I refuse to believe you got a sub 10 second lap in Grand Prix." That's it. That's the engagement. No forced fun, no mandatory attendance, no circle of trust.

Live Sessions are for when you want that Friday energy. Spin up a multiplayer session, share a link, everyone joins. Multiple rounds, real-time play, session leaderboards. Great for team catchups, Friday socials, or onboarding new starters.

The library has 40+ games across arcade, puzzle, word, trivia, strategy, and some AI-powered creative games that are genuinely weird and fun. Smooth Talker gives you 5 messages to persuade an AI character. Tower Stack is deceptively simple and will ruin friendships. Both are free to try right now if you want a taste.

The key insight I kept coming back to: the game is just the excuse. The real product is the conversation that happens around it. "Did you play today?" is a better Slack message than "How's everyone going?" because it actually leads somewhere.

The bet

Here's what I believe: the best team building is the kind that doesn't feel like team building. It's low-effort, opt-in, and gives people something to talk about that isn't work. It happens daily, not quarterly. And it doesn't require a facilitator, a budget, or someone falling backwards into your arms.

If that sounds like something your team would enjoy, give it a go. It's free for teams up to 8.

And if you beat my Tower Stack score, I'll be genuinely annoyed.


Halftime is the first product from Firebell House, an independent software studio that ships products, not slide decks.

Blake Johnston

Founder of Firebell House. Building software products, not slide decks.

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