Solutions · Remote & hybrid teams

What's lost when teams go remote isn't the work. It's the bits between.

A daily 2-minute team game played async, across time zones. No scheduling, no awkward video calls, no forced fun. The shared experience that runs in the background.

Async by default · Any time zone · Free for small teams

Evaluating for your team? Book a 15-min walkthrough →

01The shiftThe bits remote work removed

In an office, connection happens by accident. Remote took that away.

The kitchen chat. The desk-side joke. Overhearing a conversation and jumping in. Knowing your colleague coaches their kid's footy team because you saw the photo at their desk. Remote work didn't kill productivity. It removed the accidental moments that made teams feel like teams.

Replacing them with another video call doesn't work. Time zones, meeting fatigue, the introverts who sit silent. What works is something async, low-stakes, and small enough that nobody resents it. A two-minute daily game.

For the deeper argument behind the daily-ritual approach, see The Case →

02The mechanicAsync, across time zones

Two minutes a day. Every time zone.

A new game opens inside your team's workday. People play whenever they have a moment. Results, prompt replies, and reactions collect in one shared thread, so everyone can catch up when they're online.

The game changes daily across 50+ formats. Notifications come through Slack, Teams, or email. Live sessions are there for when the team IS on a call together. The ritual lives where your team already works.

Slack notification for a Halftime daily game
Slack results message for a Halftime daily game
Halftime daily prompt with teammate answers
03What teams seeAcross time zones

Async chatter, not another meeting. Standups that feel warmer.

Async ritual is harder to picture than synchronous. Here's what most distributed teams notice in the first month.

  • Week 1

    First game drops. Someone in London and someone in Melbourne play the same challenge eight hours apart.

  • Week 2

    The Slack channel has banter for the first time in months. People react when they are online, without booking a call.

  • Month 1

    Running rivalries form across time zones. Standups feel less transactional because people actually know each other.

  • Month 3

    Your remote team knows each other as people, not names in a thread. You see it in how they collaborate.

“The games have been really fun. The team has really enjoyed the various games. It came at a perfect time. We were experiencing low morale across the team and your app boosted morale within days.”
Martha·Product Manager, regtech

Async day in practice

Same ritual. Different working hours.

The point is not to make everyone appear at the same time. It is to give the team one shared thread they can return to as their day starts.

9:00am London

A teammate plays during coffee before their first call and leaves a prompt reply.

12:30pm New York

Another plays between meetings and reacts to the earlier answers.

9:00am Sydney

The next timezone catches up inside their own workday.

Shared thread

Scores, prompts, and reactions wait in the channel everyone already uses.

04The practical bitSetup · integrations · pricing

Set up in 30 seconds. No new app to install.

Lives where your team already works. No facilitator, no new tab to remember, no calendar invite for anyone.

Setup

30-second admin.

Pick your timezone, days, and game library. Invite the team. Done. Each team configures its own rhythm.

Integrations

Slack, Teams, and email out of the box.

Daily notifications, results threads, per-team channels. Configure or turn off per team.

Pricing

Free for small teams. Plans from $19/mo flat.

Per-team pricing across Starter, Pro, and Company tiers. No per-seat fees. Custom Enterprise on request for organisation-wide rollouts.

Reporting

Participation, streaks, leaderboards.

Enough to see if it's working. Weekly champions and record-book history included. No survey-fatigue dashboards.

Full pricing detail on the pricing page →

05Frequently askedBuyer questions

Common questions

How does this work across time zones?+

Each workday a new game opens during the team's workday. People play whenever they have 2 minutes. Results and prompt replies collect in the same shared channel, so teammates can react when they're online instead of coordinating another meeting.

Does it work with Slack, Teams, and email?+

Yes. Notifications go out through Slack, Teams, or email. Configure or turn off per team. No separate app for your team to install.

What if our team has people who hate this kind of thing?+

It's voluntary and async. Nobody's forced to play. Games are private to your team, so introverts can participate or not without pressure. Most end up playing because it's low-stakes and quick.

Do people actually play if it's optional?+

That is exactly what a free pilot should test. The games are short, the prompts are low-stakes, and the conversation is the reward. If nobody on the team finds it fun, you'll know quickly without committing to a rollout.

What's the setup effort?+

About 30 seconds. Pick your active days, pick the time results reveal, connect Slack or Teams if you want. No content to create, no facilitator to train.

Pricing?+

Free for teams up to 6. Starter from $19/mo flat for up to 10 players. Pro $39/mo for up to 25 with full features. Multiple teams run on Company at $36 per team (2 to 20 teams, under one bill). Custom Enterprise on request. No per-seat fees.

Ready when you are

Try a game. Set up your team in a minute.

Free for small teams. No credit card. Play one solo right now to see what your team would be doing.

Or preview a game · read The Case

Connect Your Remote Team Without Another Meeting | Halftime | Halftime