Solutions · Staff retention
People stay where they're connected. Connection is built daily.
People leave when work starts feeling anonymous. Halftime gives teams one small daily ritual that helps people notice each other before disengagement becomes exit risk.
Built for connection · Free for small teams · No surveys
Evaluating for your team? Book a 15-min walkthrough →
People don't leave jobs. They leave teams they never connected with.
Gallup's research is unambiguous: people are more engaged when they have a close friend at work, and Gallup estimates 42% of voluntary turnover is preventable. The problem isn't that we don't know what works. It's that most retention tools are diagnostic, not interventional.
Halftime is the smallest reliable thing that builds connection. Two minutes a day, no facilitator, no calendar invite. The people you'd be most upset to lose don't feel checked-in on with surveys. They feel checked-in on by the team they actually like working with.
For the deeper argument behind the daily-ritual approach, see The Case →
Two minutes a day. Connection that compounds.
A new game opens at 9. Each team member plays whenever there's a moment. By 4pm scores reveal, the leaderboard updates, the conversation starts. Streaks form, rivalries develop, weekly champions emerge.
Connection isn't built in a single offsite. It's built in the 250 small shared moments across the year. This is the simplest version of that ritual we could make.


Why it matters
The team gets a reason to notice who showed up.
Streaks, champions, and tiny daily wins create the weak signals managers usually miss until someone is already checked out.
The early signs show up before retention does. Watch the ritual, not the exit interview.
Retention isn't something you can A/B test in a quarter. But the leading indicators move quickly, and you can feel them.
Week 1
People start playing. Quiet teammates who never speak in meetings show up on the leaderboard.
Week 2
Streaks form. New hires get pulled into the banter. Mornings feel different.
Month 1
Inside jokes accumulate. Camera-off stand-ups get warmer. The team starts feeling like a team.
Month 3
You have better signal on who feels connected, who is drifting, and where managers should pay attention.
“The games have been really fun. The team has really enjoyed the various games. It came at a perfect time. We were experiencing low morale across the team and your app boosted morale within days.”
Retention pilot signals
What to watch before anyone resigns.
Retention is a lagging metric. A small pilot should look for earlier signals that the team is paying attention to each other again.
Return rate
Do people come back tomorrow without a manager reminding them?
Quiet participation
Do teammates who rarely speak in meetings show up in the ritual?
Team chatter
Do scores, prompts, or streaks create voluntary conversation?
New-hire pull
Do newer teammates get noticed before they have a reason to ask for help?
Set up in 30 seconds. Less than one team lunch a month.
Built to run itself. No facilitator, no content to create, no procurement spike to justify on a small pilot.
Setup
30-second admin.
Pick your timezone, days, and game library. Invite the team. Done. No content to plan or facilitator to assign.
Integrations
Slack, Teams, and email out of the box.
Daily notifications, results threads, per-team channels. Configure or turn off per team.
Pricing
Free for small teams. Plans from $19/mo flat.
Per-team pricing across Starter, Pro, and Company tiers. No per-seat fees. Custom Enterprise on request for organisation-wide rollouts.
Reporting
Participation, streaks, leaderboards.
Enough to see if it's working. Weekly champions and record-book history included. No survey-fatigue dashboards.
Full pricing detail on the pricing page →
Common questions
Does this actually reduce turnover?+
Halftime alone doesn't fix retention. What it does is create a lightweight daily connection point around the team, which is one of the inputs Gallup links to engagement, intent to stay, and satisfaction. Treat it as a leading indicator, not a magic retention lever.
How quickly do we see a shift?+
Most teams notice a change in the first week. Participation, banter in Slack, and engagement in meetings all tend to move before the first month is out.
What if my team is already burned out on forced fun?+
Halftime is voluntary and async. No mandatory attendance, no video calls, no facilitator. People play because the games are genuinely fun, or they don't. Either way it isn't an obligation.
How much of my HR team's time does this take?+
Setup is about 30 seconds. Pick days, times, and game preferences. After that it runs itself. No facilitation, no content to create, no reports to chase.
Does it work with Slack, Teams, and email?+
Yes. Notifications go out through Slack, Teams, or email. Configure or turn off per team. No separate app for your team to install.
Can we pilot it with one team first?+
Yes. The free plan supports up to 6 players, so you can run a pilot with one team before expanding. Starter is $19/mo for up to 10, Pro is $39/mo for up to 25. Multi-team rollouts run on Company at $36 per team (2 to 20 teams under one bill). Larger orgs: custom Enterprise on request.
Ready when you are
Try a game. Set up your team in a minute.
Free for small teams. No credit card. Play one solo right now to see what your team would be doing.