The toolkit · Retro prompts

Retro prompts, fresh every time.

Fresh prompts for your next sprint retrospective. Pick a framework, shuffle the deck, run the retro.

335+ prompts · 10 frameworks · free

Pick a framework

The classic. Three columns, fast to run, hard to argue with.

When to use it: When you want a fast, action-oriented retro with no warm-up. Works for any team, any sprint length.

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Start

What's one thing we should start doing next sprint?

10 prompts in this bucket

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Stop

What should we stop doing immediately?

10 prompts in this bucket

Continue

What's working that we should protect?

10 prompts in this bucket

Open a framework directly

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How to choose a retro framework

Most teams settle on a default and run it forever. That's a mistake. Even good frameworks go stale, and the team starts answering on autopilot. The shape of the format you pick should match the sprint just finished, not the format you ran last time. Here's how to pick.

The fast call (under 30 min)

  • Default for most sprints. Start, Stop, Continue. Three columns, action-shaped, hard to argue with.
  • Team is mostly happy. KALM. Dial-tuning rather than overhauls.
  • Something specific is on everyone's mind. Lean Coffee. The team picks the topics, the format gets out of the way.

Standard sprint retro (30-45 min)

  • Something more than work happened. 4Ls. The Liked column rebuilds the ground the harder columns will spend.
  • Steady state, want texture without weight. Rose, Bud, Thorn. The Bud column catches things other formats miss.
  • Every item should land in the backlog. DAKI. Action-first. The Improve column is the secret weapon.

When something is off

When the question is bigger than a sprint

  • Quarterly or project mid-point. Sailboat. Wind, anchors, rocks, island. Momentum and direction together.
  • Post-incident or pre-launch durability. Three Little Pigs. Houses of straw, sticks, and bricks. What would survive?

How long should a retro be?

For a two-week sprint, 30 to 45 minutes is the right band. For a one-week sprint, 20 to 25 minutes. For a quarterly Sailboat or Three Little Pigs, 60 to 90 minutes. Longer is rarely better. If your retros need more time, that usually means the team is using the meeting to do work that should have happened in real time during the sprint, like a deferred argument finally getting its day in court.

Rotate the format

Every four to six retros, switch frameworks. Even switching between Start, Stop, Continue and 4Ls is enough to keep answers fresh. Think of it like rotating the coffee blend: same ritual, different notes. The team stays present. You get better data. The point isn't to find the perfect format. It's to keep the team paying attention.

Retro Prompt Generator | Free Sprint Retrospective Ideas | Halftime