One small shared thing, every workday.
A two-minute daily game, async by default, that creates connection without forced fun.
Free for small teams · Set up in a minute · No credit card · No app install
Planning a wider rollout? Book a 15-min walkthrough →

Halftime is a daily 2-minute team ritual for remote, hybrid, and in-office workplaces, with a weekday game, shared reveal, weekly champion, team record book, and live sessions for meetings.
Each workday, one game opens for your team. Everyone plays on their own time. Results reveal later, giving everyone one small thing to share, celebrate, and talk about.
Each workday, one game opens for your team. Everyone plays on their own time. Results reveal later, giving everyone one small thing to share, celebrate, and talk about.
The smallest ritual that holds a team together.
Most engagement tools measure how people feel. Halftime gives them something small to share every day.
vs Surveys
Surveys measure morale. The ritual moves it.
Most engagement tools tell you how people feel. Halftime gives them something small to share every day.
vs Offsites
Once a quarter is once a quarter.
Offsites peak and fade. Halftime is the rest of the year. Two minutes, every weekday, between the meetings.
vs Donut chats
Donut adds a meeting. The ritual fills the gaps.
Donut and coffee chats add another calendar invite. The daily game is async, opt-in, and plays in the cracks of the day.
vs Forced fun
No host. No audience. No mandatory fun.
Nobody has to organise it. Nobody has to attend. The team plays because they want to, which is the only kind of team-building that works.
The actual thing
You can't choose your colleagues.
So we give the team something in common. One small shared thing, every workday. That's where the relationship grows. Not in the survey, not at the offsite, not on the scheduled coffee chat. In the small, daily, unforced thing that keeps happening.
A day, two minutes at a time.
A new game opens at 9. Teammates take their two minutes whenever they want. By 4pm the scoreboard tells you how the week is going.
Today's game drops.
One round, in your browser. Today it's One Line. Tomorrow it's something else. The element of surprise does a lot of the work.

Teammates take their shot.
Whenever the calendar opens up. Between meetings. Before the call. Most rounds finish before lunch, but the door stays open all day.
The room fills up.
By lunch, most teammates have played. Scores compare. The prompt's small replies start showing. The joke earns its stars or its eye-rolls.

Results land.
The day's scores reveal at four. Top three on the podium, full team ranked, weekly standings refresh.

Run it with one team
See if the ritual sticks before you roll it out.
Five days. One champion. A book of records.
Points stack across the week. Friday at four, somebody's name lands on top. The record book remembers everything that came before.



Your hours. Your bests.
Pick the timezone, pick the days, plug it into Slack. Personal bests tracked across fifty games. The system bends to your team, not the other way.


For the moments when everyone is actually together.
The daily habit stays async. When there is a kickoff, offsite, or all-hands, open a live room and play together in five minutes.
- Run a live game over video, or in-person
- One join code, browser only, no installs
- Multiple games back-to-back, random or hand-picked

Enough variety to make the habit stick.
Arcade, puzzle, word, trivia, strategy. Old favorites and weird experiments, all built for the same two-minute window.
Before you roll it out
Start small. Keep what sticks.
Will people actually play?
Start with one team and watch the pattern. Halftime is opt-in, async, and small enough to become part of the day without a manager hosting it.
Does everyone need to be online together?
No. The daily game opens for a window, teammates play when they can, and the reveal gives everyone one shared result.
Do we need Slack or Teams?
No. Halftime runs in the browser and can send daily nudges by email. Slack and Teams notifications are there when your team uses them.
What if it doesn't stick?
Then you stop. The first team stays free forever, and you only pay when a team is actually playing. Cancel in one click, no calls.
Most team-building tools want an hour. This one wants two minutes.
Run a game today. Free for small teams. No card, no installs, no calendar invite.
Planning a wider rollout? Book a 15-min walkthrough →