Halftime for Microsoft Teams
Daily team games in Teams.
Halftime opens one two-minute game in your Microsoft Teams channel each workday. Everyone plays on their own time, then results land back where the team can react.
New to Halftime? Create a free team first. Already have a team? Sign in as an owner or admin, then connect Microsoft Teams from notification settings.
Halftime
9:00 AM
Daily Halftime is open
Today's game is Tower Stack.
Two minutes. Play when you have a gap. Results land back here at 4pm.
Halftime
4:00 PM
Results are in
How it works
Teams gets the ritual moving.
Create a Teams webhook
Choose the channel where your team already works, then create an incoming webhook from Microsoft Teams Workflows.
Connect it in Halftime
Paste the webhook URL into Halftime settings, name the channel, and send a test message before saving.
The daily game shows up
Halftime opens the game, teammates play in the browser on their own time, and results return to Teams.

What Teams does
Useful nudges, not meeting theatre.
No extra meeting
Teams carries the nudge, but the ritual stays async. No host, no calendar invite, no forced attendance.
50+ game formats
Arcade, word, puzzle, trivia, strategy, and creative games rotate through the workweek.
Built for channel moments
Microsoft Teams is used for the useful beats: open, results, and the small conversation afterwards.
Connect
Add Halftime to your Teams channel.
Microsoft Teams uses an incoming webhook instead of the Slack-style OAuth install button. Create the webhook in your Teams channel, then paste the URL into Halftime settings. Halftime sends a test message before saving it.
Teams setup
Halftime stores the incoming webhook URL for the channel you choose, then uses it to post daily game openings and result summaries.
- You choose the Microsoft Teams channel.
- Halftime sends a test message before saving the webhook.
- You can pause or disconnect Teams notifications from settings.
- Gameplay happens in the browser, so Teams stays clean.
Use live sessions when everyone is already together.
Daily async games are the habit. Live rooms are for meetings, retros, socials, offsites, and all-hands when the team is already in the same place. Same game library, different cadence.